How To Build a Game In A Week From Scratch With No Budget
I read THIS POST years ago and I revisit it every now and then because I find it really inspiring. I’d recommend it to anyone interested in making games.
I think the first time I read this was the first time I realised that games can be made by real people in the real world. That probably sounds stupid, but I’d always pretty much worshipped game developers, they weren’t something tangible, they were born superior to others with all of these skills and no mere mortal could compare.
Not only did it point out that real people can make games, but that they don’t need to spend thousands on specialised software. Generally speaking, I only use free and open source software anyway, still it was nice to know that I didn’t have to get into debt trying to make a simple game in my spare time.
I learned so much from the post mortem of this game, much more than I’d learn from reading a book; real first hand experience from a real person. For me, there’s really no substitute for experience, you can read all the books you want, but you learn more from doing. I’m not saying books are useless, I love books, I like learning the theory first, but its the application that forces you to learn, because something will go wrong, and I learn well from my mistakes. Also it’s good to have something to show for your hard work.
I think I might keep an hourly log of my progress with OS Wars, I think it would help to keep me on track and it would give me something to analyse for when I make my next game. I’ll definitely try something like this over summer, I need to make some sort of portfolio if I’m to have any chance of getting a job next year (my uni course includes a year of industrial experience … more on this in future).
This was my 25th post, I’ve posted everyday since I started and I’m quite proud of that 😀
Thanks for reading 🙂