From Space Defender to Vortex

So it’s been a long time since my last game dev post and a lot has changed. Maybe not quite as much as should have changed in 3 weeks, but change nonetheless.

The game can now display multiple objects (which is kind of a necessity for pretty much any game),  collision detection and asteroids that move towards the vortex.

I’ve even changed the name … again.

Feel free to peruse the source code in the github repo

Next week I’ll be working on implementing game states and maybe even have a basic start menu.

PS: What’s the plural of vortex? Vortices? Vortexes?

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