From Space Defender to Vortex
So it’s been a long time since my last game dev post and a lot has changed. Maybe not quite as much as should have changed in 3 weeks, but change nonetheless.
The game can now display multiple objects (which is kind of a necessity for pretty much any game), collision detection and asteroids that move towards the vortex.
Feel free to peruse the source code in the github repo
Next week I’ll be working on implementing game states and maybe even have a basic start menu.
PS: What’s the plural of vortex? Vortices? Vortexes?