TLT 09: Thor
Here’s the sketch I’ll be painting today: I was surprised at how few quality photos of Thor exist, they just didn’t seem to do him justice. I ended up going for a comic… Continue reading
Here’s the sketch I’ll be painting today: I was surprised at how few quality photos of Thor exist, they just didn’t seem to do him justice. I ended up going for a comic… Continue reading
A webcomic of romance, sarcasm, math, and language. I think this comic expresses what I’m trying to do with this post: For those of you who haven’t heard of xkcd before, I’m honoured… Continue reading
I’m glad to say that we’ve made significant progress since last week. We finally got used to Swing and ironed out the kinks of actually displaying something. This week, we have a tile… Continue reading
I’ve been trying to get set a N64 emulator set up today with the HD Textures from the OoT Community Retexture Project. I went for mupen64plus and I’d say I’ve had a moderate… Continue reading
Today I’ve been trying to help a friend set up some video recording software, so I thought I’d post about how I record the HD video for my speedpaints. I use CamStudio which… Continue reading
To complete my collection of the Spiritual Stones from Ocarina of Time, I have rendered the Zora Sapphire. This was actually a lot trickier than all the others, but I think it turned… Continue reading
Over the weekend I developed a new time management system. In the simplest terms, it consists of writing eaching each task on a post-it and sticking it to a wall. Each task should… Continue reading
Here’s a video of how I modelled and rendered the second (or third depending on how you play) Spiritual Stone: The Goron Ruby Here’s an image from the final render
“Why reinvent the wheel?” is a popular view in Computer Science. It is seen as a rhetorical question, but I’m here to propose an answer. Why reinvent the wheel? To fully understand the… Continue reading
Today we (Liam Pringle and I) started working on our RPG. We’ve not had much spare time this week due to coursework deadlines and exams looming ever closer. We’ve set up a shared… Continue reading
I recently found out about Ocarina of Time – Community Retexture Project and felt obliged to raise awareness Basically it is a mod for the Ocarina of Time N64 ROM that replaces all… Continue reading
I’m torn writing that, because despite my love for the Star Wars franchise, I can’t bear American date format, it just seems wrong to me. As it’s ‘International’ Star Wars Day, I figured… Continue reading
That Let’s Play idea reminded me of how much I love Ocarina of Time, and I wanted to make some form of crystal this week, so I made the Kokiri Emerald. I think… Continue reading
I’ve been thinking about this for a while. A friend of mine Gossy793 started a Let’s Play series and I think I might start one as well (because I’m so original and stuff).… Continue reading
Here’s the sketch of the speedpaint. Here’s the final image: Now here’s the speedpaint video. I hope you like it đŸ™‚
I was looking over my Art page a few days ago and for the first time ever, I’m actually quite happy with some of the things I’ve produced. That being said, I still… Continue reading
I went to see the new Avengers movie on Thursday (the day it came out) and I swear I saw about 30 other Computer Science students there as well, which amused me. I’m… Continue reading
Yeah, three birthdays in a row. Happy 30th to my cousin Rachelle đŸ˜€ Finally got round to doing a picture of her beloved Channing Tatum, it’s quite sketchy because I’ve been really busy,… Continue reading
Today is my best friend’s birthday which is more than a worthy excuse for a break in my schedule (I posted something 3D yesterday, so there’s no reason to complain). I drew that… Continue reading
Just in time for my mate Jamie’s birthday. He asked for something FF7 related, so I thought Buster Sword. Hope you like it đŸ˜€ Here’s the turnaround (now with extra materia goodness) PS:… Continue reading
I was working on this timelapse when Blender crashed. Obviously I hadn’t saved anything up til this point because I’m a fool, so I’ve pretty much lost it all. Blender always seems to… Continue reading
So, if you read about my public transport blunders and the hijinks that ensued (here), you may know that I went home this weekend. There’s just something about going home, walking down the… Continue reading
DISCLAIMER: This is actually part of my uni labwork, but the deadline has passed, so I hope it’s alright to post this. The task was to create a spectacularly simple chat client for… Continue reading
Though it’s probably a good idea to check where a train is going before you get on. I was heading to Liverpool, was scared that I’d miss my train and jumped on the… Continue reading
I’m about to leave to see Lostprophets, so I thought I’d just say a few things about concerts. There’s just something about live performances that makes them so much more than just sound.… Continue reading
Finally finished rendering (after 23 hours). I think it’ll be a while before I do another proper animation, they take too long to render. So, for this week I animated the chest I… Continue reading
I really wasn’t sure what I should write about today, and I realised it’s been a while since I talked about a Nintendo game, so here I go. Majora’s Mask really is an… Continue reading
I did this this morning before Uni so it’s a bit rushed. (Admittedly I added a bit of texture to it when I got home because it looked too bland) So, basically this… Continue reading
Unless you’ve been living under a digital rock for the past month, you’ve probably heard of Geek and Sundry. For those poor unfortunate souls who haven’t, Geek and Sundry is a Youtube channel… Continue reading
I’m really busy this weekend, so I haven’t got time to come up with any interesting code. I’ll still be talking about Software Development though, and I’ll be talking about an issue that… Continue reading
I’ve been thinking about this for a while and as it’s the day of the Grand National, it seems like an appropriate time to talk about gambling. Don’t get me wrong, I like… Continue reading
Before I start, there’s a few things I’d like to point out. I’m not particularly a Batman fanboy, I like the films, but I’ve never been into the comics ahem, graphic novels. I’d… Continue reading
I’m still at home and OMG this computer is so slow at rendering (literally 60 times slower than my PC). This was the first time I tried using image textures and I’m quite… Continue reading
As much as I hate to admit it, I think I’m going to have to put OS Wars on the backburner. I’ve got too much work to do and I’ve got really important… Continue reading
Being at home and without access to my usual technology, I was unsure how I was going to pull off this week’s Timelapse Tuesday. I did however have access to a Canon Powershot… Continue reading
This won’t be a full speedpainting tutorial, I’ll do one of those soon. This is just a collection of tips I’ve picked up over the years through trial and error. First of all,… Continue reading
Excessive alcohol consumption is not conducive to Software Development. That is all.
Short post today as I’m in a rush to get out and see my mates. I’m home for Easter and while I’ve been gone my mother’s become obsessed with baking, much like my… Continue reading
Portal 2 really kicked it up a notch, with all new puzzles using light bridges, gels and jump switches, the tests never get boring. Portal 2 is considerably longer than Portal, which in… Continue reading
I’ve just discovered Blender’s new rendering engine Cycles and it is fantastic. I’ll probably make a whole post about it soon. Here’s my first test render with Cycles: I realised I could re-render… Continue reading
Well, I’ve just been procrastinating with my game, I’ve not really done anything. There’s a session to demo it two weeks today, so I figured I should probably get started. In all honestly,… Continue reading
I wasn’t sure what to do for this Time Lapse Tuesday, so i decided to speedpaint Kirby (one of my favourite SSB characters). I was almost tempted to just paint a brick but… Continue reading
It’s been a while since I’ve done a game review and I felt inspired after reading some awesome game reviews by my good friend Chad, seriously you should check him out đŸ™‚ I… Continue reading
Today I experimented with isometric tiles. They were a lot easier to implement than I first thought. As usual, the source code is available from my Github Before doing this, I was unsure… Continue reading
I read THIS POSTÂ years ago and I revisit it every now and then because I find it really inspiring. I’d recommend it to anyone interested in making games. I think the first… Continue reading
I’ve never written a Design Document before so bear with me. OS Wars OS Wars is a 2D isometric Real Time Strategy Game written in C++ and SFML in which the player chooses… Continue reading
Today is the 10th anniversary of the release of Kingdom Hearts. I have a lot of respect for the KH franchise so I thought I’d pay homage by attempting to model the original… Continue reading
In all seriousness, creativity doesn’t come from sitting in a dimly lit room on your own, staring at a screen your whole life. Every now and then its good to venture out into… Continue reading
It’s about time I did some of the SSB concept art I said I’d do. I was undecided between these two sketches. I eventually went with the sketch on the left. Here’s the… Continue reading