TLT 09: Thor

Here’s the sketch I’ll be painting today: I was surprised at how few quality photos of Thor exist, they just didn’t seem to do him justice. I ended up going for a comic… Continue reading


A webcomic of romance, sarcasm, math, and language. I think this comic expresses what I’m trying to do with this post: For those of you who haven’t heard of xkcd before, I’m honoured… Continue reading

SS 09: Humble Beginnings

I’m glad to say that we’ve made significant progress since last week. We finally got used to Swing and ironed out the kinks of actually displaying something. This week, we have a tile… Continue reading

Ocarina of Time: Original Textures vs HD Textures

I’ve been trying to get set a N64 emulator set up today with the HD Textures from the OoT Community Retexture Project. I went for mupen64plus and I’d say I’ve had a moderate… Continue reading

How I record HD video

Today I’ve been trying to help a friend set up some video recording software, so I thought I’d post about how I record the HD video for my speedpaints. I use CamStudio which… Continue reading


To complete my collection of the Spiritual Stones from Ocarina of Time, I have rendered the Zora Sapphire. This was actually a lot trickier than all the others, but I think it turned… Continue reading

End procrastination with Post-its

Over the weekend I developed a new time management system. In the simplest terms, it consists of writing eaching each task on a post-it and sticking it to a wall. Each task should… Continue reading

TLT 08: Goron Ruby

Here’s a video of how I modelled and rendered the second (or third depending on how you play) Spiritual Stone: The Goron Ruby Here’s an image from the final render

Reinvent the wheel

“Why reinvent the wheel?” is a popular view in Computer Science. It is seen as a rhetorical question, but I’m here to propose an answer. Why reinvent the wheel? To fully understand the… Continue reading

SS 08: The beginnings of an RPG

Today we (Liam Pringle and I) started working on our RPG. We’ve not had much spare time this week due to coursework deadlines and exams looming ever closer. We’ve set up a shared… Continue reading

Calling all Texture Artists

I recently found out about Ocarina of Time – Community Retexture Project and felt obliged to raise awareness Basically it is a mod for the Ocarina of Time N64 ROM that replaces all… Continue reading

May the Fourth be with you

I’m torn writing that, because despite my love for the Star Wars franchise, I can’t bear American date format, it just seems wrong to me. As it’s ‘International’ Star Wars Day, I figured… Continue reading

3DT 06: Kokiri Emerald

That Let’s Play idea reminded me of how much I love Ocarina of Time, and I wanted to make some form of crystal this week, so I made the Kokiri Emerald. I think… Continue reading

Let’s Play!

I’ve been thinking about this for a while. A friend of mine Gossy793 started a Let’s Play series and I think I might start one as well (because I’m so original and stuff).… Continue reading

TLT 07: Iron Man

Here’s the sketch of the speedpaint. Here’s the final image: Now here’s the speedpaint video. I hope you like it πŸ™‚

Game Artist Portfolio

I was looking over my Art page a few days ago and for the first time ever, I’m actually quite happy with some of the things I’ve produced. That being said, I still… Continue reading

SS 07: RPG

It’s been a while since I posted any actually interesting code, but unfortunately I’ve got exams coming up and they take priority for now. I found about THIS COMPETITION a few days ago,… Continue reading


I went to see the new Avengers movie on Thursday (the day it came out) and I swear I saw about 30 other Computer Science students there as well, which amused me. I’m… Continue reading


Yeah, three birthdays in a row. Happy 30th to my cousin Rachelle πŸ˜€ Finally got round to doing a picture of her beloved Channing Tatum, it’s quite sketchy because I’ve been really busy,… Continue reading

Happy Birthday Duffy :D

Today is my best friend’s birthday which is more than a worthy excuse for a break in my schedule (I posted something 3D yesterday, so there’s no reason to complain). I drew that… Continue reading

Buster Sword Render

Just in time for my mate Jamie’s birthday. He asked for something FF7 related, so I thought Buster Sword. Hope you like it πŸ˜€ Here’s the turnaround (now with extra materia goodness) PS:… Continue reading

TLT 06: Buster Sword

I was working on this timelapse when Blender crashed. Obviously I hadn’t saved anything up til this point because I’m a fool, so I’ve pretty much lost it all. Blender always seems to… Continue reading

Feels Like Home

So, if you read about my public transport blunders and the hijinks that ensued (here), you may know that I went home this weekend. There’s just something about going home, walking down the… Continue reading

SS 06: Simple chat client

DISCLAIMER: This is actually part of my uni labwork, but the deadline has passed, so I hope it’s alright to post this. The task was to create a spectacularly simple chat client for… Continue reading

I like trains

Though it’s probably a good idea to check where a train is going before you get on. I was heading to Liverpool, was scared that I’d miss my train and jumped on the… Continue reading

Live music

I’m about to leave to see Lostprophets, so I thought I’d just say a few things about concerts. There’s just something about live performances that makes them so much more than just sound.… Continue reading

3DT 05: Chest Open + Item Get

Finally finished rendering (after 23 hours). I think it’ll be a while before I do another proper animation, they take too long to render. So, for this week I animated the chest I… Continue reading

Majora’s Mask aka. My Childhood Trauma

I really wasn’t sure what I should write about today, and I realised it’s been a while since I talked about a Nintendo game, so here I go. Majora’s Mask really is an… Continue reading

TLT 05: Bomb!

I did this this morning before Uni so it’s a bit rushed. (Admittedly I added a bit of texture to it when I got home because it looked too bland) So, basically this… Continue reading

Geek and Sundry

Unless you’ve been living under a digital rock for the past month, you’ve probably heard of Geek and Sundry. For those poor unfortunate souls who haven’t, Geek and Sundry is a Youtube channel… Continue reading

SS 05: Open Source

I’m really busy this weekend, so I haven’t got time to come up with any interesting code. I’ll still be talking about Software Development though, and I’ll be talking about an issue that… Continue reading


I’ve been thinking about this for a while and as it’s the day of the Grand National, it seems like an appropriate time to talk about gambling. Don’t get me wrong, I like… Continue reading

Batman: Arkham Asylum Review

Before I start, there’s a few things I’d like to point out. I’m not particularly a Batman fanboy, I like the films, but I’ve never been into the comics ahem, graphic novels. I’d… Continue reading

3DT 04: Treasure Chest

I’m still at home and OMG this computer is so slow at rendering (literally 60 times slower than my PC). This was the first time I tried using image textures and I’m quite… Continue reading

It seems I have bitten off more than I can chew

As much as I hate to admit it, I think I’m going to have to put OS Wars on the backburner. I’ve got too much work to do and I’ve got really important… Continue reading

TLT 04: Sunset

Being at home and without access to my usual technology, I was unsure how I was going to pull off this week’s Timelapse Tuesday. I did however have access to a Canon Powershot… Continue reading

Speedpainting Tips and Tricks

This won’t be a full speedpainting tutorial, I’ll do one of those soon. This is just a collection of tips I’ve picked up over the years through trial and error. First of all,… Continue reading

SS 04 and the dangers of alcohol

Excessive alcohol consumption is not conducive to Software Development. That is all.


Short post today as I’m in a rush to get out and see my mates. I’m home for Easter and while I’ve been gone my mother’s become obsessed with baking, much like my… Continue reading

The Portal Franchise is Still Alive

Portal 2 really kicked it up a notch, with all new puzzles using light bridges, gels and jump switches, the tests never get boring. Portal 2 is considerably longer than Portal, which in… Continue reading

3DT 03: Cycles

I’ve just discovered Blender’s new rendering engine Cycles and it is fantastic. I’ll probably make a whole post about it soon. Here’s my first test render with Cycles: I realised I could re-render… Continue reading

RTS Proposed Schedule

Well, I’ve just been procrastinating with my game, I’ve not really done anything. There’s a session to demo it two weeks today, so I figured I should probably get started. In all honestly,… Continue reading

TLT 03: Kirby Speedpaint

I wasn’t sure what to do for this Time Lapse Tuesday, so i decided to speedpaint Kirby (one of my favourite SSB characters). I was almost tempted to just paint a brick but… Continue reading

Portal: It’s hard to overstate my satisfaction

It’s been a while since I’ve done a game review and I felt inspired after reading some awesome game reviews by my good friend Chad, seriously you should check him out πŸ™‚ I… Continue reading

SS 03: TileTest

Today I experimented with isometric tiles. They were a lot easier to implement than I first thought. As usual, the source code is available from my Github Before doing this, I was unsure… Continue reading

How To Build a Game In A Week From Scratch With No Budget

I read THIS POSTΒ  years ago and I revisit it every now and then because I find it really inspiring. I’d recommend it to anyone interested in making games. I think the first… Continue reading

OS Wars Design Document

I’ve never written a Design Document before so bear with me. OS Wars OS Wars is a 2D isometric Real Time Strategy Game written in C++ and SFML in which the player chooses… Continue reading

3DT 03: Keyblade

Today is the 10th anniversary of the release of Kingdom Hearts. I have a lot of respect for the KH franchise so I thought I’d pay homage by attempting to model the original… Continue reading

It’s good to get away from the computer every now and then … but not for too long.

In all seriousness, creativity doesn’t come from sitting in a dimly lit room on your own, staring at a screen your whole life. Every now and then its good to venture out into… Continue reading


It’s about time I did some of the SSB concept art I said I’d do. I was undecided between these two sketches. I eventually went with the sketch on the left. Here’s the… Continue reading