OS Wars Design
Over the next few weeks I’m going to working on a challenge from the Game Development Society at Uni: to develop a 2D top-down Real Time Strategy Game which uses the A* pathfinding… Continue reading
Over the next few weeks I’m going to working on a challenge from the Game Development Society at Uni: to develop a 2D top-down Real Time Strategy Game which uses the A* pathfinding… Continue reading
Told you there’d be something more interesting this week. I talk a lot about game development on this blog and I’ve never even made a game. What kind of game developer would I… Continue reading
You may just think this is a meaningless pun, but I genuinely believe it to be true. A book by my favourite author Jasper Fforde covered this topic particularly well. Simply put, the… Continue reading
I found a website called Project Euler that gives maths related programming challenges. It reminded me of a weekly competition we had in my high school. Every week a new maths/logic puzzle was… Continue reading
Following the Mario theme (which I suspect I will continue to do), Mario needs some dollar. I think I might eventually render an entire Mario world using the assets I make every Thursday.… Continue reading
Pikachu won the poll of who I should paint first from the the original Super Smash Bros. cast. Tada! Just kidding that was just one I prepared earlier. I decided that as I’ve… Continue reading
With this, the first Timelapse Tuesday, I’m launching my new Youtube Channel: SwartechOfficial This week I recorded myself modelling the Mario Box I made in Blender and also included the full render. So… Continue reading
I’m about to tackle an area of great contention within the gaming community: cutscenes. There’s a large number of people who loathe cutscenes as they temporarily remove the player’s ability to interact with… Continue reading
Unfortunately I didn’t have much time for the first Software Sunday (being that it’s Mother’s Day) so it’s just a simple program for today. Admittedly this is pretty much copied from a Java… Continue reading
I realised that despite claiming to be interested in game development, I’ve not posted much about gaming; so I figured I could write a game review. I seem to have gone on a… Continue reading
The first 3D Thursday and also my first foray into the third dimension. I wanted to keep it simple, and what’s more simple than a box? Unfortunately, boxes tend to be quite boring,… Continue reading
Yes, today is the first weekiversary of this blog (I didn’t want to say anniversary, because it has ‘year’ in the name and I couldn’t find another such suitable word). I believe the… Continue reading
Being the geek that I am, I spend a lot of time on my computer. And as my readers are quite possibly of a similar ilk, I figured they might also be interested… Continue reading
As you can see I’ve designed a logo to watermark any new images I post here. It’s hardly the sleekest logo I’ve ever designed, but I had fun making it. Still, it’s not… Continue reading
I’ve set up a github account to store all my future code: https://github.com/swartech I could hardly call myself a programmer if the first thing I tried wasn’t ‘Hello World’, but writing in one… Continue reading
This is a stack of books I’m in the process of reading. (in no particular order) They’re pretty much all about game development: design, programming and graphics. There aren’t any units on Game… Continue reading
After writing about the N64, I remembered how much I used to love playing Super Smash Bros. So I’ve been thinking – a dangerous activity, to be sure – that I should have… Continue reading
As I’m planning to do some game development, I thought I may as well explain my motivations and talk about my favourite games. (I realised when I started planning this that I have… Continue reading
Excuse the obligatory “Hello World!” and allow me to introduce myself. My name is Sam Whelan, I’m a 19 year old Computer Science student and right now I don’t tend to do much… Continue reading